Inside Fallout, Gaming’s Most Surprising TV Hit
The Fallout TV series has come back to its platform, and it's fair to say that audiences were pleasantly surprised by the caliber of its debut season. By depicting the atomic-age, nuclear-ravaged United States through the perspectives of three separate characters, it succeeded in capturing various facets of the player's journey.
There was Lucy the vault dweller, striving to act with integrity and learning that the barren landscape made that very difficult; Max, the militant faction rookie, who starts doubting his organization's leadership and creates significant chaos in robotic power armour; and Walton Goggins's character, a breakout character who has entirely abandoned any sense of morality out in the irradiated wilderness.
Building Anticipation for the Second Season
The show's first season ending unveiled a major secret about who helped cause the atomic conflict that condemned a society in bomb-proof bunkers for an extended period. It also raised plenty of questions unanswered for the second season – and, on this occasion, hopes are much greater.
“We'd gladly accept ‘pretty good’ – we should print that on merchandise,” remarks one of the series creators.
“Going into the initial season, people were like, ‘Just don't mess it up’,” adds the game director. “We’re over the moon with the reception to the show, so this time people are arriving with more eagerness and different expectations.”
The Mojave Beckons for Season Two
The new season is set in the neon-lit city, the backdrop of the 2010’s game Fallout: New Vegas, which is often praised for having the sharpest dialogue and cast in the franchise, even if it was somewhat buggy at launch.
“It has a sun-baked feel, a Mojave vibe, that’s so key to that game,” notes Nolan. “That dusty, blasted-out iconic highway feeling of the game is so much fun to translate into the show.”
In the series narrative, a considerable period has passed since the events of the New Vegas game by the time the characters make their way there. Nevertheless, the creators suggest that it will honor the player’s journey.
The Importance of Physical Sets
The Fallout TV series is distinguished by its physical authenticity – its production team insisted on real props and environments were fabricated, mirroring the makeshift nature of the settlements in the games.
“Being a genre enthusiast, so many productions I watch, I’m conscious that they’re all standing in front of a blue screen,” comments co-creator Geneva Robertson-Dworet. “The primary goal of an translation, particularly of a video game, is to appear as if it’s authentic.”
In fact, pretty much each creature you see on-screen is practical, including the legendarily scary irradiated monsters known as Deathclaws. In the show, they are portrayed by puppets, and were reportedly quite terrifying up close.
Made by Fans, for Fans
The Fallout series succeeds because it is made by talented film-makers who are also dedicated players, alongside the original creators behind the source material. This common understanding for the universe is apparent in the finished show.
The second season is being released on a weekly basis rather than as a binge-able batch, marking a change from the initial release. This schedule will create a altered viewing experience, something the team themselves are eager to engage with.
“It's richer, it’s bigger, it’s funnier, it has a lot of revelations,” teases the game director. “I can't wait to seeing what people think.”